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 文章标题 : [问题][求助]DOOM3问题!
帖子发表于 : 2007-10-09 14:13 

注册: 2007-08-29 22:44
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我按这论坛里面说的安装了DOOM3,可以进入游戏,可是无法运行游戏,不知是什么原因,错误如下,哪位高手给看看。
lj@lj-desktop:~$ doom3
DOOM 1.1.1282 linux-x86 Oct 4 2004 08:21:14
Hostname: lj-desktop
IP: 127.0.1.1
------ Initializing File System ------
Loaded pk4 /home/lj/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /home/lj/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /home/lj/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /home/lj/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /home/lj/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /home/lj/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /home/lj/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/lj/.doom3/base
/home/lj/games/doom3/base
/home/lj/games/doom3/base/pak005.pk4 (63 files)
/home/lj/games/doom3/base/pak004.pk4 (5137 files)
/home/lj/games/doom3/base/pak003.pk4 (4676 files)
/home/lj/games/doom3/base/pak001.pk4 (8972 files)
/home/lj/games/doom3/base/pak000.pk4 (2698 files)
/home/lj/games/doom3/base/game01.pk4 (2 files)
/home/lj/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 7600 GS/PCI/SSE2
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
----------- OSS Sound Initialization -----------
opened sound device '/dev/dsp'
/dev/dsp - bit rate: 16, channels: 2, frequency: 44100
------------------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
Cg not available.
---------------------------------
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: /home/lj/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/lj/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct 4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 3150.88 MHz
Compiled 'weapon_pistol::Raise': 1854.5 ms
---------- Compile stats ----------

Memory usage:
Strings: 79, 12592 bytes
Statements: 67783, 1355660 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2476244 bytes
Static data: 2277552 bytes
Allocated: 3283340 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 5679
496 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.13
256 MB Video Memory
Async thread started
WARNING: Couldn't load model: 'models/wipes/planet2.lwo'
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
--------- Map Initialization ---------
Map: game/mars_city1
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
----------- Game Map Init ------------
collision data:
421 models
30823 vertices (722 KB)
54551 edges (1917 KB)
22257 polygons (1564 KB)
4068 brushes (556 KB)
12449 nodes (340 KB)
43444 polygon refs (339 KB)
14219 brush refs (111 KB)
18352 internal edges
1461 sharp edges
0 contained polygons removed
0 polygons merged
5551 KB total memory used
375 msec to load collision data.
map bounds are (19640.0, 22168.0, 29496.0)
max clip sector is (1227.5, 1385.5, 1843.5)
2 KB passage memory used to build PVS
3 msec to calculate PVS
56 areas
110 portals
9 areas visible on average
448 bytes PVS data
[Load AAS]
loading maps/game/mars_city1.aas48
done.
[Load AAS]
loading maps/game/mars_city1.aas96
[Load AAS]
loading maps/game/mars_city1.aas_guardian
[Load AAS]
loading maps/game/mars_city1.aas_mancubus
[Load AAS]
loading maps/game/mars_city1.aas_sabaoth
[Load AAS]
loading maps/game/mars_city1.aas_cyberdemon
Entering doom_main()
Exiting doom_main()
Spawning entities
WARNING: Couldn't load model: 'models/mapobjects/base/misc/fireext.ase'
loaded collision model models/mapobjects/base/misc/fireext.ase
WARNING: Couldn't load model: 'models/mapobjects/base/chairs/chair2.ase'
loaded collision model models/mapobjects/base/chairs/chair2.ase
WARNING: Couldn't load model: 'models/mapobjects/com/platguistand/mc_platguistand.lwo'
loaded collision model models/mapobjects/com/platguistand/mc_platguistand.lwo
TODO: Sys_SetClipboardData
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Unable to load 'models/md5/cinematics/marscity/receptioncin1_camera_c.md5camera' on 'marscity_recep_cam_c'
********************
idUsercmdGenLocal::MouseMove: Ignoring ridiculous mouse delta.


附件:
Screenshot-DOOM 3.png
Screenshot-DOOM 3.png [ 80.9 KiB | 被浏览 835 次 ]

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2 楼 
 文章标题 :
帖子发表于 : 2007-10-09 14:15 
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注册: 2005-08-14 21:55
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models

就是里面的人物模型。

少安装了东西?缺失了?


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 文章标题 :
帖子发表于 : 2007-10-09 14:20 

注册: 2007-08-29 22:44
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那请问少装了啥啊?


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帖子发表于 : 2007-10-09 14:21 

注册: 2007-08-29 22:44
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我是按这个上面装的!
http://forum.ubuntu.org.cn/viewtopic.php?t=75613
就下载了那个RUN文件和四个PK4文件!


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 文章标题 :
帖子发表于 : 2007-10-09 14:30 
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注册: 2005-08-14 21:55
帖子: 58428
地址: 长沙
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那谁知道哦。这又不是官方提供的。记到当初,我用的时候,其中有一个pk3的md5不对。我在ftp搜索引擎才找到正确的。都很久了。


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帖子发表于 : 2007-10-09 16:47 

注册: 2007-08-29 22:44
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哪你的意思,是不是那几个PK4文件出错啊?


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