画面比较震撼的linux游戏 ──还有什么告诉我。不要wine的,不要收费的

Wine、Cedega、CrossOver 等配置
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luojie-dune
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画面比较震撼的linux游戏 ──还有什么告诉我。不要wine的,不要收费的

#1

帖子 luojie-dune » 2008-01-23 17:56

为什么弄这个,也许是为了表白下linux可怜的 3D 游戏能力

下载点: 源里 getdeb.net http://demos.linuxgamepublishing.com

首选

Enemy Territory: QUAKE Wars DEMO: 搜它有新DEMO“上市”

Wolfenstein: Enemy Territory: ET

SAVAGE:

X-Plane DEMO:

X2: The Threat DEMO:

UT3 DEMO:

UT2004 DEMO:

DOOM3 DEMO:

America's Army:

Dark Horizons: Lore:

Warsow:

Scorched3D:

Nexuiz:

Tremulous:

World Of Padman:

Sauerbraten:

TA Spring:

Glest:

Flightgear:

VegaStrike:

Iteam:

OpenAstroMenace:

Balazar Brothers:

Planeshift:

Secondlife:

Egoboo:

Soulfu:

Nimuh:
_____________________________________________________________
Snowballz
Wesnoth
UFO alien invasion:
Oolite:
Lincity-NG:
Warzone 2100:
就算不错了


Extreme Tux Racer:
Mania Drive:
Racer:
Slune:
Trigger:
Vdrift:
TileRacer:
画面都不算好,linux没有画面好的赛车游戏,不过可玩性还可以。
上次由 luojie-dune 在 2008-02-03 9:58,总共编辑 3 次。
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#2

帖子 eexpress » 2008-01-23 22:28

etqw是正式版本的哦。
● 鸣学
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#3

帖子 luojie-dune » 2008-01-23 22:33

eexpress 写了:etqw是正式版本的哦。
EE快去更新吧

ET:QW Demo, Hotfix, SDK

Hot on the heels of the version 1.4 update, here are a few more new downloads for Splash Damage and id Software’s sci-fi multiplayer first-person shooter, Enemy Territory: Quake Wars:

* A new demo with the features/functionality/bugfixes in the current retail version.
* A hotfix for the 1.4 retail build to address a server crash issue - admins, you’ll want to grab this.
* The final ET:QW Software Development Kit; Mxyzptlk has helpfully posted a guide to compiling the game logic code in Linux on the community forums; you’ll need to use Wine to install the SDK though. There’s also lots of resources available at the official editing wiki.

Other Linux-specific questions are addressed at the ET:QW GNU/Linux FAQ. Finally, if you’re in the United States, ET:QW is available at Best Buy for $20 this week.

Enemy Territory: QUAKE Wars 1.4 Changelog

* Front End Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)
* Server browser now updates player count the instant somebody chooses to connect to it
* Added panel to the server browser screen that displays the users stats and awards progress
* Ticker on server browser screen now links to external web sites
* New options available on Play Computer screen
* Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)

* Play Computer New Tutorial mode with pre-set bot skill levels
* Key tooltips now briefly pause the game in tutorial mode to help lead the player
* Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate
* Additional new tooltips
* Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives

* General Head hitbox for player models adjusted, damage now scales better based on accuracy
* New VO added for tooltips
* Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message
* Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player
* Spawning vehicles are now static until used by a player to avoid exploiting
* Mines are now highlighted by green or red dots on the HUD
* Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows
* Vampire Strike beacon smoke effect has been updated
* Revive missions for Medics/Technicians are now Tasks
* Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'
* Player models on the limbo menu now rotate 360 degrees when a class is first selected
* Buttons added to mute limbo menu voice tutorial
* End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)
* Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)
* Deployables now display the owner's name on Crosshair info
* New HUD icons for parachuting/air-shield and Third Eye Camera
* Reduced decoy fire rate on Tormentor and Anansi
* Reload time increased on Anansi Rockets and Tormentor Plasma Cannon
* Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon
* Re-balanced Anansi and Tormentor XP
* Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable
* Slightly updated effects on Violator
* Sniper Rifle and Railgun trails are now more obvious/longer duration
* Stroybomb reload time increased slightly
* Adjusted the point at which the attacking team gets a reduced spawn time
* Progress decay on some objectives has been adjusted
* Player's now receive a warning when a turret is targeting them or when they have triggered a mine
* Added more support for loading mods
* A message is printed on the HUD when someone finishes hacking a shield generator
* The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour
* 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer
* Workaround for certain ISPs filtering out legitimate authentication and match making packets
* Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)
* Text declarations now take priority over binary ones to make mod development easier
* WriteJumpStartDemo now overwrites existing files
* Added local stats tracking for offline play
* Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells
* Added green repair indicators if someone repairs your vehicle.
* The icarus is now more forgiving to lock on to
* The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.
* MCP does not take damage unless it can move
* MCP driver can now remain inside the MCP when it is disabled
* MCP driver MG cannot be used when the MCP is disabled
* Shotgun pellet count reduced and fire rate increased
* Assault Rifle and Lacerator base weapon accuracy increased
* Sprinting will now pull you out of sighted/scoped mode
* APT turrets now have a 1.5 second delay before it starts turning towards the player.

* ETQW:TV Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable
* Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable
* The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified
* Use ri_maxViewers to control viewer slot limit for repeater servers
* Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword
* Repeater server name can be controlled by ri_name
* Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat
* Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key
* Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays
* Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1
* For additional information on the ETQW TV feature, please see the ETQW TV Readme file.

* Bug Fixes Fixed saving some passwords causing the local account to be corrupted
* Fixed typing quickly scrambling user input
* Fixed typing while holding down Shift sometimes causing text overwrites
* Fixed low apparent texture quality if texture quality settings were below the baseline
* Fixed an intermittent crash on startup during the "Loading UI..." stage
* Fixed crash when loading a map on ATI brand cards
* Fixed serverInfo command incorrectly reporting server status
* Fixed filters being applied to History and Favorites list
* Fixed auto-updater being used when running from the Steam version of the game
* Fixed ServerLauncher not reloading the last opened profile
* Fixed ServerLauncher not properly setting the mod
* Fixed being able to corrupt user chat history
* Fixed a crash when deleting the last item in the replay list
* Fixed sometimes being able to send empty messages when chatting
* Fixed jittery bots & vehicles when playing against the computer with unlockFPS on
* Fixed clipping through ceiling when getting out of the Husky in specific locations
* Fixed Player.cpp bad floating point dump-to-console error
* Fixed GDF deployable "jerk" on landing
* Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only
* Fixed infiltrator being able to teleport without having full charge
* Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping
* Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles
* Fixed loading screen sometimes showing previous server's information
* Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files
* Fixed offline friends in the friends list incorrectly appearing as if they were on a server
* Fixed 5.1 and 7.1 audio not working in certain surround configurations
* Fixed mouse buttons not being swapped correctly when the raw input api was used
* Fixed autocompletion not working in certain situations for files that exist in PK4s
* Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound
* Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)
* Fixed not always clearing the fireteam name edit box before opening it.
* Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.
* Fixed playing OOB tooltip even though player was dead.
* Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list.
* Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.
* Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.
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#4

帖子 hanvy_xia » 2008-01-28 14:02

给个图就更好了
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#5

帖子 nsgoh » 2008-01-29 10:33

DOOM3应该不是免费的吧?!
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#6

帖子 luojie-dune » 2008-01-29 10:46

Sorry, I forgot add DEMO. It is fixed.
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torcs我所见过的linux下最好的赛车游戏

#7

帖子 chpn » 2008-02-03 18:19

torcs我所见过的linux下最好的赛车游戏 画质好,音效好, 开车时按一下"HOME"键,画面更逼真,完全有一种身临其境的感觉,喜欢极品飞车的朋友,不二的选择
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#8

帖子 断弦和琴 » 2008-02-13 14:20

问一个弱弱的问题,怎么安装的啊
可以从终端直接安装的代码吗? :oops:
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#9

帖子 262652047 » 2008-02-15 21:26

sudo apt-get install torcs
就OK了...下载中...
还在纠结发行版和版本号的基本上是新手
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#10

帖子 wqvbkcg » 2008-02-20 10:34

我是新人 都不知道你们说的是什么游戏
郁闷 也没个图,哪位好心人能放点图上来
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#11

帖子 luojie-dune » 2008-02-20 10:43

放链接会有很多人说──失效,因为大部分呢图都是国外的。
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#12

帖子 cocomama » 2008-02-20 10:53

Open Arena也还可以吧
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#13

帖子 luojie-dune » 2008-02-20 11:13

OpenArena 画面质量其实参差不齐。有的地图好,有的完全是直接搬来其他游戏的──ezquake的。。。导致效果好差。。。
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Re: torcs我所见过的linux下最好的赛车游戏

#14

帖子 李丑男 » 2008-04-19 16:25

chpn 写了:torcs我所见过的linux下最好的赛车游戏 画质好,音效好, 开车时按一下"HOME"键,画面更逼真,完全有一种身临其境的感觉,喜欢极品飞车的朋友,不二的选择
你不是开玩笑吧!这也跟极品飞车比,不知你是哪一款比。我玩了,那画面真是不敢恭维啊!
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