经常无法正常关机和启动
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- 帖子: 116
- 注册时间: 2006-03-06 11:35
- 来自: 上海
经常无法正常关机和启动
发行版:dapper (server+xfce4.3+wdm)
摘要:经常无法正常关机和启动
bug描述:
xfce4.3的关机按钮一次都没有成功过。。每次只好shutdown或者halt。退出按钮经常点完之后屏幕黑掉,按什么都没反应,只能按机箱上的reset,频率大概三次中有一次。
开机时,到达启动x的时候就黑屏,显示器提示没有信号。需要重启到修复模式一次,然后再启动一般可以进入x。
郁闷很久了。。。
极大地影响了用户体验
附我的电脑配置:
cpu:Sempron2500+(64bit)
主板:Ausu K8N
内存:Apacer DDR400 512M × 1
硬盘:Seagate 40G + 80G
显卡:MSI 9550
显示器:ViewSonic VA721
摘要:经常无法正常关机和启动
bug描述:
xfce4.3的关机按钮一次都没有成功过。。每次只好shutdown或者halt。退出按钮经常点完之后屏幕黑掉,按什么都没反应,只能按机箱上的reset,频率大概三次中有一次。
开机时,到达启动x的时候就黑屏,显示器提示没有信号。需要重启到修复模式一次,然后再启动一般可以进入x。
郁闷很久了。。。
极大地影响了用户体验
附我的电脑配置:
cpu:Sempron2500+(64bit)
主板:Ausu K8N
内存:Apacer DDR400 512M × 1
硬盘:Seagate 40G + 80G
显卡:MSI 9550
显示器:ViewSonic VA721
- catinsnow
- 帖子: 773
- 注册时间: 2005-08-02 7:23
- 来自: 上海
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- 帖子: 156
- 注册时间: 2005-05-31 19:32
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- 帖子: 156
- 注册时间: 2005-05-31 19:32
我的显卡是nvidia的,
只安装了 nvidia-kernel-common,
用glxgears -info 显示
GL_MAX_VIEWPORT_DIMS=4096/4096
GL_RENDERER = Mesa GLX Indirect
GL_VERSION = 1.2 (1.5 Mesa 6.2.1)
GL_VENDOR = Mesa project: www.mesa3d.org
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
1367 frames in 5.0 seconds = 273.400 FPS
1356 frames in 5.0 seconds = 271.200 FPS
1582 frames in 5.0 seconds = 316.400 FPS
1469 frames in 5.0 seconds = 293.800 FPS
1014 frames in 5.0 seconds = 202.800 FPS
应该不是显卡的问题吧?
只安装了 nvidia-kernel-common,
用glxgears -info 显示
GL_MAX_VIEWPORT_DIMS=4096/4096
GL_RENDERER = Mesa GLX Indirect
GL_VERSION = 1.2 (1.5 Mesa 6.2.1)
GL_VENDOR = Mesa project: www.mesa3d.org
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
1367 frames in 5.0 seconds = 273.400 FPS
1356 frames in 5.0 seconds = 271.200 FPS
1582 frames in 5.0 seconds = 316.400 FPS
1469 frames in 5.0 seconds = 293.800 FPS
1014 frames in 5.0 seconds = 202.800 FPS
应该不是显卡的问题吧?