ACM aerial combat simulation 飞行模拟器游戏是怎么玩的?

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TeliuTe
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ACM aerial combat simulation 飞行模拟器游戏是怎么玩的?

#1

帖子 TeliuTe » 2013-10-08 17:39

安装好不懂怎么操作,鼠标点几下就卡死了
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TeliuTe
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帖子: 7675
注册时间: 2007-11-25 13:29
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Re: ACM aerial combat simulation 飞行模拟器游戏是怎么玩的?

#2

帖子 TeliuTe » 2013-10-09 11:30

$ man acm

代码: 全选

HOW TO TAKE-OFF
       Your mouse is the control stick.  The neutral position is the center of
       your view display -- denoted by the dot in the center of your heads-up-
       display  (HUD).  Moving the mouse away from you pitches the plane down,
       moving it back pitches the plane up.  Left and right  inputs  roll  the
       aircraft in the corresponding direction.  On the ground at speeds up to
       100 kts, nose wheel steering guides the aircraft.

       To take off for the first time, select 20 degrees  of  flaps  (press  H
       twice),  then  press  the full throttle key (the 4 key on the main key‐
       board).  Keep the mouse in the neutral position until you are moving at
       about 140 kts, then pull the mouse about two-thirds of the way down the
       view window.  You should pitch up and lift off the ground  fairly  eas‐
       ily.   Gradually  move the stick closer to the neutral position and let
       your airspeed build -- don't move it back to neutral too quickly or you
       will  end  up  back on the ground again!  As your airspeed passes about
       250 kts, raise the flaps (press Y twice) and landing  gear  (press  G).
       Congratulations, you're flying a multi-million dollar jet.

ENGINE CONTROLS
       The following keys control your engine thrust:

            4    Full Power

            3    Increase Power (about 2 percent)

            2    Decrease Power (about the same amount)

            1    Idle Power

            A    Toggle Afterburner

       Your  engine  gauge  displays the power that you are generating.  Below
       that, you have displays showing your total fuel remaining  as  well  as
       your  current  fuel  consumption rate.  The afterburner uses fuel at an
       amazing rate; use it wisely.

LOOKING AROUND
       The keys of the numeric keypad control which direction  you're  looking
       outside of the cockpit:

                 8 Forward

            4 Left    5 Up 6 Right

                 2 Aft

       It  pays  to  look  around  when  you're in a combat environment.  Your
       chances of staying alive increase remarkably.

THE HEADS UP DISPLAY (HUD)
       On the left side of the HUD is a ladder showing your  current  airspeed
       in nautical miles per hour (it displays true airspeed).  Above that, in
       the upper left corner, is a G-meter.

       The right ladder shows altitude; above that is a readout of  your  cur‐
       rent angle-of-attack in degrees ("a=X.X").  Your jet will stall at a 30
       degrees positive angle of attack and negative 16 degrees.

       The airplane symbol (something like "-O-") shows the direction that the
       relative  wind is coming from.  The relative wind combines your current
       angles of attack and sideslip.  A ladder in the center of the HUD  show
       your aircraft's current attitude.

       The  lower, horizontal ladder shows your current heading.  Discretes in
       the lower left-hand corner show the  state  of  your  weapons  systems.
       Slightly  above  them is a readout of your current thrust percentage as
       well as the state of your engine's afterburner -- the "AB" symbol means
       the afterburner is on.

USING YOUR RADAR DISPLAY
       The  radar  system  has  a  field of view of 130 degrees vertically and
       side-to-side.  Radar automatically locks onto the closest threat in its
       field  of  view.  A locked target is displayed as a solid block.  Other
       hostile targets are displayed as hollow squares.

       Targeting information is displayed in the lower  right  corner  of  the
       display.   The top number is the heading of the locked target, the next
       number is the relative heading you should steer to intercept the target
       (displayed  as  "ddd  R", and the third number is the rate that you are
       closing with this target, expressed in knots.

       You can lock onto other targets by pressing the target  designator  key
       (Q).

WHO'S GUNNING FOR ME?
       Radar  sets  that  are  tracking  your  aircraft can be detected.  Your
       Threat Early Warning System  (TEWS)  display  warns  you  of  potential
       threats.   This circular display shows the relative direction of radars
       (other aircraft) that are looking at you.

ARMAMENTS
       Your aircraft is equipped with heat-seeking missiles and a 20  millime‐
       ter  cannon.   Weapon  information  is displayed in the lower left-hand
       corner of your HUD.  Different weapons  may  be  selected  by  pressing
       mouse button 3.

       The  missiles  are  patterned  after U.S. AIM-9M Sidewinders.  They can
       detect infrared (IR) targets at any aspect (not just  from  the  rear).
       Their  range  varies  dramatically  with the altitude and closure rate.
       The missile subsystem couples with your radar set to  provide  time-to-
       impact information when AIM-9's are selected.

WHO'S GUNNING FOR ME?
       Radar  sets  that  are  tracking  your  aircraft can be detected.  Your
       Threat Early Warning System  (TEWS)  display  warns  you  of  potential
       threats.   This circular display shows the relative direction of radars
       (other aircraft) that are looking at you.

ARMAMENTS
       Your aircraft is equipped with heat-seeking missiles and a 20  millime‐
       ter  cannon.   Weapon  information  is displayed in the lower left-hand
       corner of your HUD.  Different weapons  may  be  selected  by  pressing
       mouse button 3.

       The  missiles  are  patterned  after U.S. AIM-9M Sidewinders.  They can
       detect infrared (IR) targets at any aspect (not just  from  the  rear).
       Their  range  varies  dramatically  with the altitude and closure rate.
       The missile subsystem couples with your radar set to  provide  time-to-
       impact information when AIM-9's are selected.

EXAMPLES
        acm -js /dev/tty0  -simx

        acm -geometry 1000x500

KEYBOARD COMMAND LIST
       Stick and Rudder Controls

       The Mouse is your stick.  It controls pitch and roll.

       Z -- Rudder Left

       C -- Rudder Right

       X -- Center the Rudder

       Engine Controls

       4 -- Full Power

       3 -- Increase Power

       2 -- Decrease Power

       1 -- Idle
       A -- Toggle Afterburner State

       Radar Controls

       R -- Toggle Radar State (On/Standby)

       Q -- Target Designator

       Flaps

       H -- Extend 10 degrees

       Y -- Retract 10 degrees

       Speed Brakes

       S -- Extend

       W -- Retract

       Weapon Controls

       Mouse Button 2 -- Fire the selected weapon

       Mouse Button 3 -- Select another weapon

       Pitch Trim Controls

       U -- Set Take-off pitch trim

       J -- Set pitch trim to the control stick's current pitch setting

       Other Controls

       G -- Retract/Extend landing gear

       P -- Self-Destruct (Quit the game)

       L -- Launch a target drone

       View Controls (Numeric Keypad)

       8 -- Forward

       2 -- Aft

       4 -- Left

       6 -- Right

       5 -- Up

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