Re: 火炬之光 1.15 Linux 版 汉化补丁
发表于 : 2013-07-10 19:49
不会吧!最好用链接的版本,那个是1.15版,而WIN版的汉化也是针对1.15版的。
是这个版本了,我在arch下玩就没事,但是在ubuntu下怎么老是死掉哦cadbc 写了:不会吧!最好用链接的版本,那个是1.15版,而WIN版的汉化也是针对1.15版的。
嗯,是的了,办公室的机子不给力啊,cpu集成显示的,把渲染调到low就没死了。cadbc 写了:local_settings.txt放在
/home/用户名/.runicgames/Torchlight
这个文件是因为我的笔记本不可以在游戏里改设置,如果你可以直接设置就没必要了
应该是你系统问题,我这从没出过错或跳出,看看终端有什么提示没?及显卡驱动是否为系统支持的版本
cadbc 写了:才看到你的签名,你好烧包啊,装五个系统,是不是星期一到星期五每天换一个呢?![]()
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怎么汉化的?汉化不成功呢,是在连接下载的,安装后那个文件夹是个zip,怎么将汉化文件放进去?cadbc 写了:切记:游戏保存与不保存的办法
直接右上角关闭窗口为不保存
退出到菜单和进入传送门或新地图为保存以前进度
如果你忘了的话,发生以下事情会让你非常痛苦!!
强化失败!奶奶的收了俺那么多钱!!(传说中的洗白,一个武器强化越多失败的可能越高)
打开游戏安装目录下的压缩包和汉化补丁压缩包,将汉化补丁压缩包文件内文件夹复制到游戏目录压缩包替换同名文加夹,复制完成就OK了成功者 写了:cadbc 写了:切记:游戏保存与不保存的办法
怎么汉化的?汉化不成功呢,是在连接下载的,安装后那个文件夹是个zip,怎么将汉化文件放进去?
直接放进去不行,放进去之后压缩也不行,就是汉化之后就运行失败了,你是怎样汉化?
给说说详细步骤,谢谢
代码: 全选
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.15.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library lib64/OGRE/RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library lib64/OGRE/Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library lib64/OGRE/Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.6.5 (Shoggoth)
terminate called after throwing an instance of 'CEGUI::InvalidRequestException'
Error: signal: 6
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64(_ZN10LinuxUtils13crash_handlerEi+0x25)[0xf61e55]
/lib/x86_64-linux-gnu/libc.so.6(+0x370b0)[0x7f5fcd3d90b0]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0x37)[0x7f5fcd3d9037]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x148)[0x7f5fcd3dc698]
/usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x11d)[0x7f5fcdce5e8d]
/usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5ef76)[0x7f5fcdce3f76]
/usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5efa3)[0x7f5fcdce3fa3]
/usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5f1de)[0x7f5fcdce41de]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/lib64/libCEGUIBase.so.1(_ZN5CEGUI6SchemeC2ERKNS_6StringES3_+0x3ff)[0x7f5fd008335f]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/lib64/libCEGUIBase.so.1(_ZN5CEGUI13SchemeManager10loadSchemeERKNS_6StringES3_+0x9c)[0x7f5fd00860ec]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64(_ZN7CGameUI6createEv+0x9af)[0xa9ee4f]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64(_ZN7CGameUIC2ER9CSettingsR11CGameClientPvPN4Ogre12RenderWindowEPNS5_6CameraEPNS5_12SceneManagerESB_SB_P16CResourceManager+0x6f2)[0xaa6a72]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64(_ZN11CGameClient12createGameUIEPN4Ogre12RenderWindowEPv+0xb9)[0x579139]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64(_ZN11CGameClientC2ER9CSettingsP22CMasterResourceManagerPN4Ogre12RenderWindowEPNS4_4RootEP14CCameraControlPNS4_12SceneManagerESC_SC_R13CSoundManager+0x61f)[0x58870f]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64(_ZN5CGame16createGameClientEv+0x67)[0x55f6c7]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64(_ZN5CGame5setupEb+0x87e)[0x5674fe]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64(_ZN5CGame5beginEPv+0x17a)[0x56306a]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64(main+0x2c6)[0xd6e086]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0x7f5fcd3c3ea5]
/home/chufanjun/杂/linux_game/torchlight/Torchlight/Torchlight.bin.x86_64[0x5565d9]