ID的大作(深入敌后,雷神战争)Linux 版

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cadbc
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注册时间: 2012-05-06 23:09

ID的大作(深入敌后,雷神战争)Linux 版

#1

帖子 cadbc » 2012-06-05 11:32

最新版是1.5版,下载地址如下:
中文1.4完整版:http://www.962.net/youxi/6516.html
Linux完整客户端1.5版ETQW-client-1.5-full.x86.run: http://www.ausgamers.com/files/browsegame/html/1/1162

安装办法:先将中文1.4完整版包中base文件夹拷贝到要安装的目录的下一级,如要安装到etqw就是etqw/base(默认是在/usr/local/games/etqw/base),
然后打开终端
chmod +x ETQW-client-1.5-full.x86.run
./ETQW-client-1.5-full.x86.run
安装时去掉从CD拷贝文件那一项,安装程序不会建立快捷方式到启动器栏,自己见一个就好了

有问题看这个贴:http://forum.ubuntu.org.cn/viewtopic.ph ... 3#p2754563
cadbc
帖子: 398
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Re: ID的大作(深入敌后,雷神战争)Linux 版

#2

帖子 cadbc » 2012-06-05 11:35

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灰色小狼
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Re: ID的大作(深入敌后,雷神战争)Linux 版

#3

帖子 灰色小狼 » 2012-06-05 11:39

木有正版key,有的服务器进不去,还动不动就断掉 :em03
大家来玩teeworld吧,晚上有人的,准备招呼几个人联机玩xonotic :em05
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qy117121
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Re: ID的大作(深入敌后,雷神战争)Linux 版

#4

帖子 qy117121 » 2012-06-05 11:43

我这电脑早就告别游戏了
渠月 · QY   
本人只会灌水,不负责回答问题
无聊可以点一下→ http://u.nu/ubuntu

邮箱 chuan@ubuntu.org.cn
cadbc
帖子: 398
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Re: ID的大作(深入敌后,雷神战争)Linux 版

#5

帖子 cadbc » 2012-06-05 13:45

可以搜到注册号的,我已经注册了一个 :em09 ,2D的不感兴趣,xonotic 画面难以接受啊,
没有娱乐的生活不可想象,总不能让人不玩游戏只看X片啊。。。。。 :em03
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eexpress
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Re: ID的大作(深入敌后,雷神战争)Linux 版

#6

帖子 eexpress » 2012-06-05 14:11

这早没人玩的啊。开头不免费的,只能是死。key有的,服务器几乎全bot.

不如来et,clan-fa.com的一组服务器,天天有一堆人。3xx ping就足够我虐别人了。

昨天还得了一个头次见到的super mario award。
得了一次long killing spree,一次杀16人。
至少还有一次highest fragger奖吧。
● 鸣学
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luojie-dune
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Re: ID的大作(深入敌后,雷神战争)Linux 版

#7

帖子 luojie-dune » 2012-06-05 14:19

因为 ee 不知道开源之后 et 可以改 award 了吧。 et 才几种 award,来玩savage xr,那才是五花八门。
『这个世界都是我的 ,我爱你们』

ENTP ⥂ INTP ⥄ INFP ⇦ INTJ

在此发布的文章使用 Creative Commons Attribution-ShareAlike 4.0 协议
cadbc
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Re: ID的大作(深入敌后,雷神战争)Linux 版

#8

帖子 cadbc » 2012-06-07 10:09

et好像更老了吧,这个自己放在机子上打打BOT还是很有意思的,画面也比ET强,而且可以建LAN游戏啊
编辑运行脚本如下

#!/bin/sh
cd `dirname $0`
export LD_LIBRARY_PATH="$PATH:/usr/lib"
exec ./etqwded.x86 +exec server.cfg "$@"

然后把这个server.cfg配置文件放到/home/g-pc/GAME/etqw/base,修改一下就行了

// Etqw server config
// Date created: 2007-12-11 (yyyy-mm-dd)

//////////////////////////////////////////////
// Public and contact options
set si_adminname "" // admin name
set si_website "" // server site
set si_email "" // admin mail
set si_irc "#inea" // irc channel

//////////////////////////////////////////////
// General options
set si_name "" //server name
set net_serverPunkbusterEnabled "0" // enabled PunkBuster? 1 = yes, 0 = no, default = "1"
set net_LANServer "0" // lan server only (not internet one), 1 = yes, 0 = no, default = "0"
set si_maxPlayers "32" // maximum players on server, from 0 to 32
set si_privateClients "2" // number of reserved slots, keep it low, like 2

//////////////////////////////////////////////
// Passwords
set si_needpass "0" // is password required to join server, 1 = yes, 0 = no, default = "0"
set g_password "" // password to join server, default "" - empy
set g_privatePassword "" // private password to get into the reserved slot
set net_serverRemoteConsolePassword "" // rcon password

//////////////////////////////////////////////
// Game options
set si_minPlayers "1" // minimum number of players to start a game
set si_readyPercent "40" // percent of players that are ready that ends warmup mode and starts coutdown to game start
set g_warmup "0.5" // warmup time, float, fraction of miutes, default 0.5 = 30sec, 0.25 = 15sec
set g_allowLateJoin "1" // allow players joined server to join allready running game, 1 = allow, 0 = not allowed (they will be on spect), default = "1"
set g_warmupDamage "1" // enable team damage during warmup, 1 = enable, 0 = disable, default = "0"

//////////////////////////////////////////////
// Voting options
set si_disableVoting "0" // disable voting, 1 = disable voting, 0 = allow voting, default = "0"
set g_votePassPercentage "51" // percentage to accept voting result for such things like vote change map etc, range from 0 (any vote allows change) to 100 (all users must agree)
set g_voteWait "2.5" // delay in minutes for how long player cannot initiate another voting , to avoid vote spam.

//////////////////////////////////////////////
// Message of the Day (motd) // motd lines that show on bottom left when awaiting for map load
set si_motd_1 ""
set si_motd_2 ""
set si_motd_3 ""
set si_motd_4 ""
set si_motd_5 ""

//////////////////////////////////////////////
// Bot settings
set bot_enable "1" // activate bots or not, 1 = enable, 0 = disable, default = "0"
set bot_aimSkill "2" // sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER, default = "1"
set bot_allowClassChanges "1" // 0 = bots won't ever change their class, 1 = Bots can change their class thru script/code, default = "1"
set bot_allowObstacleDecay "1" // 0 = dont allow obstacle decay. 1 = allow obstacle decay, default = "1"
set bot_balanceCriticalClass "1" // have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as, default = "1"
set bot_doObjectives "1" // 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player, default = "1"
set bot_fakePing "0" // have the bots display fake pings in the scoreboard, default = "0"
set bot_knifeOnly "0" // goofy mode where the bots only use their knifes in combat, default = "0"
set bot_minClients "10" // keep a minimum number of clients on the server with bots and humans. -1 = disabled, default = "-1"
set bot_noChat "0" // 0 = bots chat, 1 = bots never chat, default = "0"
set bot_noRandomJump "0" // makes bots not randomly jump, default = "0"
set bot_noTaunt "1" // 0 = bots taunt, 1 = bots never taunt, default = "1"
set bot_sillyWarmup "0" // 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup, default = "0"
set bot_skill "2" // sets the bot's default AI skill. 0 = EASY, 1 = NORMAL, 2 = EXPERT, default = "1"
set bot_sleepWhenServerEmpty "1" // has the bots stop thinking when the server is idle and there are no humans playing, to conserve CPU, default = "1"
set bot_uiNumGDF "-1" // the number of gdf bots to add to the server. -1 = disabled, default = "-1"
set bot_uiNumStrogg "-1" // the number of strogg bots to add to the server. -1 = disabled, default = "-1"
set bot_uiSkill "2" // only used by the GUI for skill presets, you can ignore this setting totally, default = "1"
set bot_useDeployables "1" // 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables, default = "1"
set bot_useShotguns "1" // 0 = bots wont use shotguns/nailguns, 1 = bots will use shotguns/nailguns, default = "0"
set bot_useSniperWeapons "1" // 0 = bots wont use sniper rifles, 1 = bots will use sniper rifles, default = "1"
set bot_useSpawnHosts "1" // 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts, default = "1"
set bot_useStrafeJump "0" // 0 = bots can't strafe jump, 1 = bots can strafe jump to goal locations that are far away, default = "0"
set bot_useSuicideWhenStuck "1" // 0 = bots never suicide when stuck, 1 = bots suicide if they detect that they're stuck, default = "1"
set bot_useTKRevive "1" // allows the bots to use the advanced tactic of TK reviving if their teammate is weak, 0 = disabled, default = "1"
set bot_useUniforms "1" // 0 = bots won't steal uniforms, 1 = bots take uniforms, default = "1"
set bot_useVehicles "1" // 0 = bots dont use vehicles, 1 = bots do use vehicles, default = "1"

//////////////////////////////////////////////
// Other options

set g_allowComplaint_charge "0" // allow complaints for teamkills with charges, default = "0"
set g_allowComplaint_explosives "1" // allow complaints for teamkills with explosive weapons and items, default = "1"
set g_allowComplaint_firesupport "1" // allow complaints for teamkills with fire support, default = "1"
set g_allowComplaint_vehicles "1" // allow complaints for teamkills with vehicle, default = "1"
set g_autoFireTeam "1" // prompt to join a fireteam when switching to a new team, default = "0"
set g_autoReadyPercent "40" // percentage of a full server that must be in game for auto ready to start, default = "50"
set g_autoReadyWait "1" // length of time (in minutes) auto ready will wait before starting the countdown, default = "1"
set g_complaintGUIDLimit "4" // total complaints received from different players at which a player will be kicked, default = "4"
set g_complaintLimit "6" // total complaints at which a player will be kicked, default = "6"
set g_disableFootsteps "0" // enable/disable footsteps, default = "0"
set g_disableGlobalAudio "0" // disable global VOIP communication, default = "0"
set g_disableTransportDebris "0" // the parts of a destroyed/decayed vehicle that are just there for visuals and don't actually interact with anything, default = "0"
set g_disableVehicleSpawns "0" // disables vehicles spawning from construction pads, default = "0"
set g_execMapConfigs "0" // execute map cfg with same name, default = "0"
set g_gameReviewPause "0.5" // time (in minutes) for scores review time, default = "0.5"
set g_gravity "1066" // gravity, default = "1066"
set g_kickBanLength "5" // length of time (in minutes) a kicked player will be banned for, default = "2"
set g_logDebugText "0" // dunno, default = "0"
set g_logObjectives "1" // log objective completion info, default = "1"
set g_logProficiency "1" // log proficiency data, default = "1"
set g_maxPlayerWarnings "3" // maximum warnings before player is kicked, default = "0"
set g_maxSpectateTime "5" // maximum length of time (in minutes) a player may spectate for, default = "0"
set g_maxVoiceChats "4" // maximum number of voice chats a player may do in a period of time, default = "4"
set g_maxVoiceChatsOver "30" // time over which the maximum number of voice chat limit is applied, default = "30"
set g_muteSpecs "0" // send all spectator global chat to team chat, default = "0"
set g_noBotSpectate "1" // disables the ability to spectate bots, default = "0"
set g_noRouteConstraintKick "0" // enables/disables players being kicked for deviating from routes, default = "0"
set g_noRouteMaskDestruction "0" // enables/disables the mcp being destroyed when driven outside the mask, default = "0"
set g_noVehicleDecay "0" // enables / disables vehicle decay, default = "0"
set g_playerPushForce "200" // force players can be pushed by other players, default = "200"
set g_showPlayerArrows "1" // enable/disable arrows above the heads of players, off = 0, all = 1, friendly only = 2, default = "1"
set g_stopWatchMode "0" // stopwatch mode, 0 = ABBA, 1 = ABAB, default = "0"
set g_teamSwitchDelay "5" // delay (in seconds) before player can change teams again, default = "5"
set g_timeoutToSpec "5" // timeout (in minutes) for players who are AFK to go into spectator mode, 0 = disabled, default = "0"
set g_useBotsInPlayerTotal "1" // should bots count towards the number of players required to start the game?, default = "1"
set g_useSimpleStats "0" // only look up local server stats, default = "0"
set g_votePassPercentage "51" // percentage of yes votes required for a vote to pass, default = "51"
set g_voteWait "2" // delay (in minutes) before player may perform a callvote again, default = "2.5"
set g_warmupDamage "1" // enable/disable players taking damage during warmup, default = "1"
set g_writeStats "1" // write stats txt files at the end of maps, default = "0"
set g_xpSave "1" // stores xp for disconnected players which will be given back if they reconnect, default = "1"

//set logFile "2" // 1 = buffer log, 2 = flush after each print, default = "0"
//set logFileName "logs/ETQW_$Y-$M-$D_$h-$m.log" // name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second, default = "console.log"
set logTimeStamps "1" // add time stamps to console log, default = "0"

set net_allowCheats "0" // allow cheats in network game, default = "0"
set net_LANForceAuth "0" // force authentication on LAN games, default = "0"
set net_serverAllowServerMod "0" // allow server-side mods, default = "0"
set net_serverClientTimeout "20" // client time out in seconds, default = "40"
set net_serverMaxClientRate "16000" // maximum rate to a client in bytes/sec, default = "16000"
set net_serverMaxReservedClientSlots "2" // maximum number of player slots reserved for session invites, default = "2"
set net_serverPunkbusterEnabled "0" // is server side PunkBuster enabled?, default = "0"
set net_serverReloadEngine "0" // perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0, default = "0"
set net_serverZombieTimeout "5" // disconnected client timeout (in seconds), default = "5"
set net_updateAutoDownload "1" // control auto download of game updates. 0 = disabled, 1 = prompt on client, auto download on server, 2 = always auto download, default = "1"
set net_updateAutoExecute "1" // execute the installer once downloaded. 0 = disabled, 1 = yes on client, not on server, 2 = yes, default = "1"
set net_useUPnP "0" // use UPnP for external address identification, default = "1"

set si_adminStart "0" // admin required to start the match, default = "0"
set si_allowLateJoin "1" // enable/disable players joining a match in progress, default = "1"
set si_antiLag "1" // server does antilag on players, default = "1"
set si_antiLagForgiving "0" // how forgiving the antilag is - the higher, the more forgiving, default = "0"
set si_antiLagOnly "0" // ONLY use antilag, default = "0"
set si_disableGlobalChat "0" // disable global text communication, default = "0"
set si_gameReviewReadyWait "0" // wait for players to ready up before going to the next map, default = "0"
set si_noProficiency "0" // enable/disable XP, default = "0"
set si_pure "0" // server is pure and does not allow modified data, default = "0"
set si_rules "sdGameRulesCampaign" // ruleset for game, default = "sdGameRulesCampaign", can be "sdGameRulesCampaign", "sdGameRulesObjective" or "sdGameRulesStopWatch"
set si_spectators "1" // 1 = allow spectators, 0 = require all clients to play, default = "1"
set si_teamDamage "1" // enable team damage, default = "1"
set si_teamForceBalance "1" // stop players from unbalancing teams, default = "1"

//////////////////////////////////////////////
// Mapcycle

set m1 "set g_nextMap $m2; spawnServer campaign_africa"
set m2 "set g_nextMap $m3; spawnServer campaign_northamerica"
set m3 "set g_nextMap $m4; spawnServer campaign_northeurope"
set m4 "set g_nextMap $m1; spawnServer campaign_pacific"

//////////////////////////////////////////////
// Initiate mapcycle
vstr m1
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